Weapon
—
+1% weapon damage per grade, up to +30% at grade
30. Confirmed in game — it is not in the export.
Gear
Every attribute picker offers only what that slot
can genuinely roll, and every value is capped at its real ceiling —
both straight from the game files. You cannot build a piece the
game could not drop.
Specialization
Assumptions
Stats — manual override
Adds on
top of your picks, for anything not yet modelled.