1 Your weapon
Max build (section 5) is ON — the MAX build takes the gun and weapon talent from section 1 and the chest & backpack talents from section 2, gear from the pieces you pick in section 5, so most of this section is hidden.
Copy your Weapon Stats page — exactly as the game shows it
Out-of-cover damage comes only from your gun and the Fox's Prayer kneepads. Pick what you have — the value fills in and you can tweak it if your roll isn't maxed. It only counts while the checkbox above is ticked.
These numbers already include your gear, brands, watch, expertise and mods — so that's all handled. Mag size and RPM pre-fill automatically — change them to whatever your gun shows in-game. The sections below add only the things the stats page can't show.
2 Gear Sets and Exotics (set 4-piece effect, your exotic piece, and the chest & backpack talents)
Max build (section 5) is ON — the MAX build takes the gun and weapon talent from section 1 and the chest & backpack talents from section 2, gear from the pieces you pick in section 5, so the gear set and exotic here are set aside while it is on.
Your set's 2/3-piece stats are already in the numbers above. This adds the 4-piece effect — and ticking the set chest/backpack applies their upgrade talents automatically, so there's nothing to pick below for them.
Chest & backpack talents (counted at max stacks)
3 Prototype augments (7 slots total — Echo and Paradox share them)
Type the totals your Weapon Stats page shows (they already combine all your pieces, at whatever levels they're at). Echo: chance for every bullet to deal its damage twice. Paradox: chance per bullet to refill the mag by 2 (boosts sustain). Other augments don't change gun DPS. Across 7 prototype slots the most you can reach is 21% Echo or 42% Paradox (3% / 6% per piece at max level) — the tool warns if your combo can't fit.
4 Fine-tune & overrides (Optional — you do not need to add anything here, this is to add situational stats)
Add anything the pickers don't cover, or correct a value — a negative number takes away from what you entered above.
* Extra Rate of Fire: your entered RPM already includes passive gear rate-of-fire (Striker's 3pc, holster rolls) — don't re-add those here. This field is only for conditional sources not in your resting RPM.
5 Max-build comparison (optional — how good could this build get?)
Gun (uses the weapon picked in section 1)
The six gear pieces
Attribute rolls (brand piece 2 free · gear-set piece 1 · named 2 minus its fixed stats · exotic 0 · each attribute at most once per piece · tick Proto on a piece and every roll on it is proto)
| Attribute | Rolls | Proto rolls | Mods | Adds |
|---|---|---|---|---|
| Critical Hit Chance | — | |||
| Critical Hit Damage | — | |||
| Headshot Damage | — |
Assumed and always maxed: SHD watch, expertise 30, matching specialization. Cores on prototype pieces use prototype values. Any attribute roll can be a prototype roll — normal and proto rolls share one budget, so 8 attributes could be 8 proto rolls (the totals show the budget). Raising a proto count takes those rolls from that attribute's normal count. Mods never use prototype values. An exotic gun's mods are built in and applied automatically. Rolls are counted as a pool across your pieces (the totals are exact; which piece holds which roll isn't tracked). Talents, gear-set 4-piece, augments and mode are taken from the sections above.
Results — Build A
| Damage per hit | vs Armor | vs Health |
|---|
Shotgun results are the full shell — all 8 pellets. The bracketed number is ONE pellet: what each individual floater shows when the spread splits across targets or partial hits.
Optional Buffs (Back and Forth · Busy Little Bee)
Back and Forth is a temporary swap buff (~10s), so it only lifts Burst DPS and the charts — Sustain is unchanged. Two instances can’t work at once.
Busy Little Bee pays out on the weapon you swap to, so it lifts this gun’s Burst DPS and the charts for the 10s window — Sustain is unchanged. Only one swap buff (this or Back and Forth) applies at a time.
DPS uses your crit chance and headshot rate. "Sustain" includes reloading; "Burst" is one magazine. Your builds save automatically in this browser.
Time to kill
Uses the full ramp-up simulation for the build above: the armor bar is stripped with your damage vs armor, then health with your damage vs health, reloads included. Tanks are modelled as breaking the chest plate, then health. Escalation T10 scales Heroic pools by 800%. Remember — this helps show if you will kill an enemy before full ramp up!
Simulation: Room Clear (kill a whole pack, not a bullet sponge)
Fights aren't one bullet sponge, they're a room full of bad guys. This simulates killing the whole pack back-to-back, shot by shot: talents keep their state between kills (Boiling Point's heat position in the magazine, stacking buffs, reloads), overkill damage is wasted, and there's a ~1s swing to each next target. Enemies die weakest first, the way fights actually play. Every build tab you've filled in gets a row.
Each bar is one enemy. Its width is how long that kill took.
Red bar enemy Veteran Elite Named Guaranteed-crit part of the magazine on a Boiling Point build. A fresh magazine starts cold again.Engagement DPS = the pack's whole health+armor pool divided by the clear time, the honest cross-build number. Deterministic: every shot deals its expected damage, so the same build and pack always give the same answer.
Ramp-up charts
Damage per second over time — stacking talents build up, dips are reloads
Total damage dealt over time — a higher line has done more damage by that point
Saved builds
Your personal library — saved in this browser only, separate from the A–D slots. Use "Save to library" in the results section to add the build you're working on.
Cloud sync (private)
Save your A–D slots and library to the cloud, then load them on any PC with your passphrase. Private to you — the public can't use this.
My saved builds
Saved under the Build name from section 1, with the date. Save as many as you like — this is separate from the A–D slots above, and loading one never touches your other work.